STEAM Education

 

STEAM Education

 

The goals of our STEAM Education is to enhance students' abilities to integrate and apply knowledge across STEAM disciplines while nurturing creativity, collaboration, and problem-solving skills for the future challenges. We keep reviewing and renewing the curricula in Science, Technology, Engineering, Arts, and Mathematics to enrich the learning experience, allowing our students to unleash their potential and become lifelong learners of science and technology.

 

 

Objectives

 

  1. Deepening and integrating students’ learning through design and engineering
  • To enrich students’ LWL intellectual development through school-based PIES (Preparation-Inquiry-Engagement-Self-reflection Model)
  • To assist STEM panel to implement STEM subject in S1-3 with the use of Innovation STEM Room
  • To strengthen collaborative learning (e.g. pair work, group work, mini project and group presentation) through S3 Project-based learning

 

  1. Providing platforms for students to show learning outcomes
  • To encourage students to participate in different workshops and competitions to widen their horizons in STEAM within or out of the school.
  • To provide various platforms for students to display their learning outcomes and products, e.g. STEAM Fair, STEAM Fun Fair, etc.
     
  1. Broadening students’ exposure to STEAM
  • To offer opportunities to students to broaden horizons through exchanging STEAM insights with different schools locally and nationally

 

  1. Facilitating School’s STEAM development

 

STEAM Fair 2025 - Sustainable City

S3 students used knowledge and technology learnt from different subjects to design innovative prototypes to solve problems related to sustainability and won the Champion of the S3 PBL.

STEAM Fair 2025 - Sustainable City

Through integrating cross-subject knowledge and skills, students created different creative and practical prototypes to achieve sustainability in the society. Students presented their prototype to the whole school in order to compete for the Champion in the project showcase.

STEAM Fair 2025 - Sustainable City

 

STEAM Fair 2025 - Sustainable City

Students were interested in the prototypes designed by S3 students.

STEAM Funfair 2024 - Smart City

Our students showcased their STEAM prototypes and engaged with primary school students.

STEAM Funfair 2024 - Smart City

Our school students shared precious moments with primary students at the STEAM Funfair.

「GenRobo 機械新人類計劃 2024-25」— AI 應用實踐課程

AR & 3D Modelling Workshop

Solar Future Challenge (Solar Legend Group) - Champion: EcoCool

 

Solar Future Challenge (Solar Legend Group) -  1st Runner-up: Smart Lamppost

2024 國民身份認同應用程式設計比賽 - 初中組 優異獎踴躍參與學校

Student Innovation Award 2025 Junior Level - 2nd Runner-Up